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Author |
Thread Statistics | Show CCP posts - 81 post(s) |
Solstice Project
Red Tsunami No Value
1774
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Posted - 2012.10.04 18:26:00 -
[1] - Quote
So, if i understand this right ... people who attack outlaws in highsec won't become suspects, it'll just be a limited engagement ?
And there goes my hope that the bigmouthed cowards die out ...
Edit: Actually, i hoped for more changes to weed out all the idiots from highsec, not related to attacking outlaws or not ... Inappropriate signature removed. Spitfire |
Solstice Project
Red Tsunami No Value
1775
|
Posted - 2012.10.04 18:51:00 -
[2] - Quote
Steijn wrote:Quote:NPC Flag: This flag is activated when a player uses offensive modules against an NPC (or vice-versa). Having this flag will prevent a ship from being removed from space if the pilot logs off. This flag functions in all areas of space. thats just shafted anyone who does missions and not PVP because they have a weak internet connection. It's fair because COMBAT is COMBAT, no matter against whom. The PvPer could have a weak internet connection too, but of course, mission runners want a special piece of the cake everybody gets ... Inappropriate signature removed. Spitfire |
Solstice Project
Sebiestor Tribe Minmatar Republic
1775
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Posted - 2012.10.04 19:17:00 -
[3] - Quote
John Henke wrote:Solstice Project wrote:Steijn wrote:Quote:NPC Flag: This flag is activated when a player uses offensive modules against an NPC (or vice-versa). Having this flag will prevent a ship from being removed from space if the pilot logs off. This flag functions in all areas of space. thats just shafted anyone who does missions and not PVP because they have a weak internet connection. It's fair because COMBAT is COMBAT, no matter against whom. The PvPer could have a weak internet connection too, but of course, mission runners want a special piece of the cake everybody gets ... But in a PvP-Situation i consider my ship lost before i undock. If i am lucky or know, what i am doing, i will return with it and consider as a win.
Combat is combat ... think about it. There's no real reason to distinguish between NPCs and players. They're still ships and it's still combat. Issues with disconnects can happen to both PvE and PvP people. Mission runners aren't special snowflakes ...
Edit: Oh i forgot to note ... they didn't write that the ship won't go into emergency warp, so ...................... Inappropriate signature removed. Spitfire |
Solstice Project
Sebiestor Tribe Minmatar Republic
1776
|
Posted - 2012.10.04 19:26:00 -
[4] - Quote
Arya Regnar wrote:-6 subs Have fun guys.
It was fun while it lasted. Not sure what your issue is, but i'm sure it's great that you go, because CCP probably didn't want you anyway ... if i remember a certain quote right. Inappropriate signature removed. Spitfire |
Solstice Project
Sebiestor Tribe Minmatar Republic
1777
|
Posted - 2012.10.04 20:19:00 -
[5] - Quote
Garviel Tarrant wrote:I think there are quite enough cons against being an outlaw (with absolutely no benefits i might add,) being an outlaw is the least rewarding career choice in eve game mechanic wise. All it really does is stack the odds against you without giving you any benefit what so ever.
Benefits: Tons of fun in highsec, because everybody plus faction police is on your ass. Everybody as in: Players if they care ... and the faction police isn't really an issue as long as there are enough bookmarks to warp around ... and they are easily doable on grid anyway. The warping is great fun, though. Showed this to quite a few people and they all enjoyed what i'm doing.
I agree, though, that CCP should make a distinct outlaw profession ... simple gankers, who hide in station unless called/having found targets via alts, don't count. Inappropriate signature removed. Spitfire |
Solstice Project
Sebiestor Tribe Minmatar Republic
1779
|
Posted - 2012.10.04 21:29:00 -
[6] - Quote
Arec Bardwin wrote:CCP Masterplan wrote:Arec Bardwin wrote:- Pods, are they legal targets if the player is criminal, suspect, LE flagged? Yes Interesting Oh i missed that line. So, after a good year when i asked for this, it finally comes. :D Inappropriate signature removed. Spitfire |
Solstice Project
Sebiestor Tribe Minmatar Republic
1779
|
Posted - 2012.10.04 21:30:00 -
[7] - Quote
Abdiel Kavash wrote:Udonor wrote:I have real problems with WARP DISABLE for Criminal flag. Its a sloppy GOD power in an otherwise great SciFI universe.
I know its rooted in reducing CONCORD CPU use but at this point.... WHY does CONCORD even SHOW UP??? Just BLOW ME UP REMOTELY instead of turning my warp off!!!!
Front-end loading of criminal flags should solve a lot of CONCORD goose chase issues. Hell CONCORD should actually stop me before I have a chance to finish blowing up some ships in hi sec.
[...]
Warping is essential to self-defense especially against a potential huge number of opponents.
(1) Without it I cannot even go get more ammo.
(2) Disabling warp makes no sense at all in terms of storyline. Unlimited range scramble weapon? BS not even CONCORD Some criminals would find ways to disable that. And if not, then same control mechanism should prevent criminal actions in the first place.
(3) A big chase is more exciting. Allows more players involvement. What exactly are you trying to get more ammo for when you're about to get concorded? Ignore him. One can't warp with GCC for quite a while now. That's nothing new. Actually, plenty of people talk about things that aren't new at all, but for whatever reason don't even know that.
Edit: To add something constructive. He had a point, if players would actually hunt outlaws, but 90% of those i meet don't. They try to get a lucky shot and then run away. ^_^ Inappropriate signature removed. Spitfire |
Solstice Project
Sebiestor Tribe Minmatar Republic
1779
|
Posted - 2012.10.04 21:34:00 -
[8] - Quote
Jarin Arenos wrote:Quote:can i have your stuff when you leave You failed 3rd grade reading comprehension, didn't you? I never said I intended to quit over this. I never even said that people were likely to quit. I was calling Abdiel there an [insult redacted] for saying that the game would be better off if it lost 3/4 of its player base. That's true, but the mission runners simply won't leave .......... Inappropriate signature removed. Spitfire |
Solstice Project
Sebiestor Tribe Minmatar Republic
1782
|
Posted - 2012.10.05 07:53:00 -
[9] - Quote
Jarin Arenos wrote:Solstice Project wrote:Jarin Arenos wrote:Quote:can i have your stuff when you leave You failed 3rd grade reading comprehension, didn't you? I never said I intended to quit over this. I never even said that people were likely to quit. I was calling Abdiel there an [insult redacted] for saying that the game would be better off if it lost 3/4 of its player base. That's true, but the mission runners simply won't leave .......... My point is that those highsec players that you hate so much fund the continued development of this game. Look at the statistics on users-by-security some time. And even THAT doesn't tell the story, because a huge chunk of null is financed via PLEX from highsec characters. And you are one of those plenty people who ignore that this statistic is only a momentarily snapshot and also isn't about PLAYERS (aka users, as you say) but only looks at characters.
You're also ignoring that plenty of these characters are nullsec alts or alts from PvPers to fund themselves.
My fault, tbh, because i didn't distinguish between carebears and players who actually matter. Inappropriate signature removed. Spitfire |
Solstice Project
Sebiestor Tribe Minmatar Republic
1782
|
Posted - 2012.10.05 09:15:00 -
[10] - Quote
TheBlueMonkey wrote:SunTsu Rae wrote:Hint to CCP , drop the non-eject clause . . . . . but retraining the same skills everytime you lose a ship is fun Consequences ... damn ! Inappropriate signature removed. Spitfire |
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Solstice Project
Sebiestor Tribe Minmatar Republic
1783
|
Posted - 2012.10.05 23:47:00 -
[11] - Quote
What i'll miss in the future, because of the new CrimeWatch ...
Really young players cruising around, looking for cans or wrecks to take the loot from. Not the noobs who don't know better, but those who do it on purpose, because they don't want to PvE for their isk, but still be in space.
These are the people seeking contact to others.
Me too loves to cruising through regions, grabbing whatever he can find.
I don't need to care about being a Suspect, because i'm worse anyway ...
... but the noob might not even *get the idea* of stealing from cans for money ... ... because the thought of having to deal with *everybody* scares him off !
This change works both ways. Inappropriate signature removed. Spitfire |
Solstice Project
Carebear Cadaver Productions
2013
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Posted - 2012.11.02 13:24:00 -
[12] - Quote
Gizznitt Malikite wrote:Green Looter wrote:I have a some questions:
If you attack or kill an innocent ship in low sec and you get the suspect flag will you still take a "negative standing" hit on your personal sec-status like you do now?
And will the security status system work like it does now
Players with better than -2.0 can enter any system Players with -2.0 or worse cannot enter 1.0 systems Players with -2.5 or worse cannot enter 0.9 systems Players with -3.0 or worse cannot enter 0.8 systems Players with -3.5 or worse cannot enter 0.7 systems Players with -4.0 or worse cannot enter 0.6 systems Players with -4.5 or worse cannot enter 0.5 systems
and so on, or will that be changed? You will take a negative standings hit on your sec status like you do now... The security status is not changing yet... but there are cogs in motion to change this soon( tm) (Probably Summer)... "can not enter" is totally misleading, or actually plain wrong.
He will get attacked by the avoidable local faction police.
Thats all. Inappropriate signature removed. Spitfire |
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